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Asset 3_4x.png
Asset 3_4x.png

Concept by Jenny Brozek at Artstation www.artstation.com/jennybrozek.   I really love the design and I  was so inspired to build this 3D model. This is a great opportunity to test out my modeling and texturing skills. 

 
 

Dragon Blacksmith

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Base Sculpt in Zbrush

 

Start with digital sculpting in Zbrush. Using Marvelous Designer for his cloth and imported into Zbrush for more details.

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Retopology

 

Worked on retopology of character in Maya, and did some adjustments of the shape.

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Adding Details in Zbrush

 

Put the clean mesh into Zbrush to add more details. Adding stylized fire behind the head.

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Character Texturing

 

Layout UV in Maya. Import low poly and high poly models into Substance Painter to work on texture.

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Pose the character

 

Import low poly character, pet dragon, and weapon models into Zbrush for posing.

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Environment set up

 

Built a simply environment for this character. environment concept art by Byung Cheol.

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Lighting and rendering in Maya

 
 

Set up lights in Maya, and render for later editing.

 
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Turntable setup

 

Render a turntable for clear reading of this character.

 
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Pet Dragon Modeling

 

Modeling base mesh of the pet dragon in Maya, keep the tail posed to save some time later on.

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Pet Dragon Sculpt in Zbrush

Bring it to ZBrush to do some adjustment and adding details on the base mesh.

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Pet Dragon Texture

 
 

Using Substance Painter to bake different maps, and start creating materials for the dragon.

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Weapon Modeling

 

Modeling base mesh in Maya.

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Weapon Sculpt in Zbrush

Adding details in Zbrush.

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Weapon Texture

 

Bake Maps in Substance Painter, and add different materials to different parts. Set up eyeballs Textures in Maya later.

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Render without Fog

 

Maya render without fog.

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Render with Fog

 

Maya render with fog.

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Look Development in Nuke

 

Adding VFX to make the render look more a live.

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