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YULONG(TOBBY) TAO
3D Generalist

 
 
 

628 233 3037

artbytobby@gmail.com

Los Angeles, CA, 90026

A Bit About Me

I grew up surrounded by games, films, comic books, and animation, which sparked my passion for the entertainment industry. Drawing has been a part of my life since childhood, and discovering the Dominance War competition inspired me to begin my journey as a 3D artist. Since then, I've been dedicated to refining my craft, learning new techniques, and pushing myself to create work that meets professional standards. I believe there's always something new to learn, and it's never too late to keep growing as an artist.

Skill Summary

 
 

Modeling

  • Create production-ready organic and hard-surface 3D assets for games and real-time applications.

  • Experienced in both high-poly sculpting and optimized low-poly modeling workflows.

Texturing

  • Create PBR textures for realistic and stylized assets.

  • Produce hand-painted textures for low-poly and stylized projects.

General

  • Foundation in rigging and animation for characters and creatures.

  • Experience building, importing, and rendering assets in Unity and Unreal Engine.

  • Strong background in drawing and digital painting for character and concept development.

 

Software

 
 

3D Software
Maya,   3Ds Max,   ZBrush,   Mudbox,   Marvelous Designer,   Quixel,   Mari,   Substance Painter,   Substance Designer,   XGen,   3D Coat

2D Software
Photoshop,   Painter,   Sketchbook

Other Software
Unity,   Unreal Engine,   Marmoset,   Nuke,   Vray,   Redshift

 
 

Education

 
 

2019 - 2022
Certificate in Digital Production - Modeling and Texturing

Gnomon — School of Visual Effects, Games & Animation

2012 - 2017
Master of Game Development - 3D Modeling

Academy of Art University

2008 - 2012
Bachelor of Digital Media - Animation Design

Shenzhen University

 
 
 
 

Experience

 
 

BOND Advertising Agency


July 2022 - May 2026

 

Role in the job: Work as 3D Artist

 

Independent Game Project​: Magic Masks - 3D puzzle game 

October 2016 - November 2018

 

Role in the project: Game producer, concept artist, 3D artist, UI designer

 
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