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YULONG(TOBBY) TAO
3D Generalist

 
 
 

628 233 3037

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artbytobby@gmail.com

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Los Angeles, CA, 90026

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A Bit About Me

I grew up surrounded by games, films, comic books, and animation, which sparked my passion for the entertainment industry. Drawing has been a part of my life since childhood, and discovering the Dominance War competition inspired me to begin my journey as a 3D artist. Since then, I've been dedicated to refining my craft, learning new techniques, and pushing myself to create work that meets professional standards. I believe there's always something new to learn, and it's never too late to keep growing as an artist.

Skill Summary

 
 

Modeling

  • Create production-ready organic and hard-surface 3D assets for games and real-time applications.

  • Experienced in both high-poly sculpting and optimized low-poly modeling workflows.

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Texturing

  • Create PBR textures for realistic and stylized assets.

  • Produce hand-painted textures for low-poly and stylized projects.

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General

  • Foundation in rigging and animation for characters and creatures.

  • Experience building, importing, and rendering assets in Unity and Unreal Engine.

  • Strong background in drawing and digital painting for character and concept development.

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Software

 
 

3D Software
Maya,   3Ds Max,   ZBrush,   Mudbox,   Marvelous Designer,   Quixel,   Mari,   Substance Painter,   Substance Designer,   XGen,   3D Coat

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2D Software
Photoshop,   Painter,   Sketchbook

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Other Software
Unity,   Unreal Engine,   Marmoset,   Nuke,   Vray,   Redshift

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Education

 
 

2019 - 2022
Certificate in Digital Production - Modeling and Texturing

Gnomon — School of Visual Effects, Games & Animation

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2012 - 2017
Master of Game Development - 3D Modeling

Academy of Art University

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2008 - 2012
Bachelor of Digital Media - Animation Design

Shenzhen University

 
 
 
 

Experience

 
 

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BOND Advertising Agency


July 2022 - May 2026

 

Role in the job: Work as 3D Artist

 

Independent Game Project​: Magic Masks - 3D puzzle game 

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October 2016 - November 2018

 

Role in the project: Game producer, concept artist, 3D artist, UI designer

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