

YULONG(TOBBY) TAO
3D Generalist
A Bit About Me
I grew up surrounded by games, films, comic books, and animation, which sparked my passion for the entertainment industry. Drawing has been a part of my life since childhood, and discovering the Dominance War competition inspired me to begin my journey as a 3D artist. Since then, I've been dedicated to refining my craft, learning new techniques, and pushing myself to create work that meets professional standards. I believe there's always something new to learn, and it's never too late to keep growing as an artist.
Skill Summary
Modeling
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Create production-ready organic and hard-surface 3D assets for games and real-time applications.
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Experienced in both high-poly sculpting and optimized low-poly modeling workflows.
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Texturing
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Create PBR textures for realistic and stylized assets.
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Produce hand-painted textures for low-poly and stylized projects.
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General
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Foundation in rigging and animation for characters and creatures.
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Experience building, importing, and rendering assets in Unity and Unreal Engine.
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Strong background in drawing and digital painting for character and concept development.
Software
3D Software
Maya, 3Ds Max, ZBrush, Mudbox, Marvelous Designer, Quixel, Mari, Substance Painter, Substance Designer, XGen, 3D Coat
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2D Software
Photoshop, Painter, Sketchbook
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Other Software
Unity, Unreal Engine, Marmoset, Nuke, Vray, Redshift
Education
2019 - 2022
Certificate in Digital Production - Modeling and Texturing
Gnomon — School of Visual Effects, Games & Animation
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2012 - 2017
Master of Game Development - 3D Modeling
Academy of Art University
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2008 - 2012
Bachelor of Digital Media - Animation Design
Shenzhen University
